/**
 * <copyright>
 * </copyright>
 *
 * $Id$
 */
package gamedsl2;


/**
 * <!-- begin-user-doc -->
 * A representation of the model object '<em><b>Abstract Entity</b></em>'.
 * <!-- end-user-doc -->
 *
 * <p>
 * The following features are supported:
 * <ul>
 *   <li>{@link gamedsl2.AbstractEntity#getName <em>Name</em>}</li>
 *   <li>{@link gamedsl2.AbstractEntity#getType <em>Type</em>}</li>
 *   <li>{@link gamedsl2.AbstractEntity#getXPos <em>XPos</em>}</li>
 *   <li>{@link gamedsl2.AbstractEntity#getYPos <em>YPos</em>}</li>
 *   <li>{@link gamedsl2.AbstractEntity#getMass <em>Mass</em>}</li>
 *   <li>{@link gamedsl2.AbstractEntity#getFriction <em>Friction</em>}</li>
 *   <li>{@link gamedsl2.AbstractEntity#getValue <em>Value</em>}</li>
 * </ul>
 * </p>
 *
 * @see gamedsl2.Gamedsl2Package#getAbstractEntity()
 * @model abstract="true"
 *        annotation="http://www.eclipse.org/emf/2002/Ecore constraints='AE7_yPosGreaterThanZero AE1_TypeMustBeDefined AE3_NameMustNotBeEmptyString AE5_TypeMustNotBeEmptyString AE2_NameMustBeSet AE4_MassBeGreaterThanZero AE6_xPosGreaterThanZero'"
 *        annotation="http://www.eclipse.org/emf/2002/Ecore/OCL AE7_yPosGreaterThanZero='yPos > 0' AE1_TypeMustBeDefined='type.oclIsUndefined() = false' AE3_NameMustNotBeEmptyString='name <> \'\'' AE5_TypeMustNotBeEmptyString='type <> \'\'' AE2_NameMustBeSet='name.oclIsUndefined() = false' AE4_MassBeGreaterThanZero='mass > 0' AE6_xPosGreaterThanZero='xPos > 0'"
 * @generated
 */
public interface AbstractEntity extends Entity {
	/**
	 * Returns the value of the '<em><b>Name</b></em>' attribute.
	 * <!-- begin-user-doc -->
	 * <p>
	 * If the meaning of the '<em>Name</em>' attribute isn't clear,
	 * there really should be more of a description here...
	 * </p>
	 * <!-- end-user-doc -->
	 * @return the value of the '<em>Name</em>' attribute.
	 * @see #setName(String)
	 * @see gamedsl2.Gamedsl2Package#getAbstractEntity_Name()
	 * @model
	 * @generated
	 */
	String getName();

	/**
	 * Sets the value of the '{@link gamedsl2.AbstractEntity#getName <em>Name</em>}' attribute.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @param value the new value of the '<em>Name</em>' attribute.
	 * @see #getName()
	 * @generated
	 */
	void setName(String value);

	/**
	 * Returns the value of the '<em><b>Type</b></em>' attribute.
	 * <!-- begin-user-doc -->
	 * <p>
	 * If the meaning of the '<em>Type</em>' attribute isn't clear,
	 * there really should be more of a description here...
	 * </p>
	 * <!-- end-user-doc -->
	 * @return the value of the '<em>Type</em>' attribute.
	 * @see #setType(String)
	 * @see gamedsl2.Gamedsl2Package#getAbstractEntity_Type()
	 * @model
	 * @generated
	 */
	String getType();

	/**
	 * Sets the value of the '{@link gamedsl2.AbstractEntity#getType <em>Type</em>}' attribute.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @param value the new value of the '<em>Type</em>' attribute.
	 * @see #getType()
	 * @generated
	 */
	void setType(String value);

	/**
	 * Returns the value of the '<em><b>XPos</b></em>' attribute.
	 * <!-- begin-user-doc -->
	 * <p>
	 * If the meaning of the '<em>XPos</em>' attribute isn't clear,
	 * there really should be more of a description here...
	 * </p>
	 * <!-- end-user-doc -->
	 * @return the value of the '<em>XPos</em>' attribute.
	 * @see #setXPos(float)
	 * @see gamedsl2.Gamedsl2Package#getAbstractEntity_XPos()
	 * @model
	 * @generated
	 */
	float getXPos();

	/**
	 * Sets the value of the '{@link gamedsl2.AbstractEntity#getXPos <em>XPos</em>}' attribute.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @param value the new value of the '<em>XPos</em>' attribute.
	 * @see #getXPos()
	 * @generated
	 */
	void setXPos(float value);

	/**
	 * Returns the value of the '<em><b>YPos</b></em>' attribute.
	 * <!-- begin-user-doc -->
	 * <p>
	 * If the meaning of the '<em>YPos</em>' attribute isn't clear,
	 * there really should be more of a description here...
	 * </p>
	 * <!-- end-user-doc -->
	 * @return the value of the '<em>YPos</em>' attribute.
	 * @see #setYPos(float)
	 * @see gamedsl2.Gamedsl2Package#getAbstractEntity_YPos()
	 * @model
	 * @generated
	 */
	float getYPos();

	/**
	 * Sets the value of the '{@link gamedsl2.AbstractEntity#getYPos <em>YPos</em>}' attribute.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @param value the new value of the '<em>YPos</em>' attribute.
	 * @see #getYPos()
	 * @generated
	 */
	void setYPos(float value);

	/**
	 * Returns the value of the '<em><b>Mass</b></em>' attribute.
	 * <!-- begin-user-doc -->
	 * <p>
	 * If the meaning of the '<em>Mass</em>' attribute isn't clear,
	 * there really should be more of a description here...
	 * </p>
	 * <!-- end-user-doc -->
	 * @return the value of the '<em>Mass</em>' attribute.
	 * @see #setMass(float)
	 * @see gamedsl2.Gamedsl2Package#getAbstractEntity_Mass()
	 * @model
	 * @generated
	 */
	float getMass();

	/**
	 * Sets the value of the '{@link gamedsl2.AbstractEntity#getMass <em>Mass</em>}' attribute.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @param value the new value of the '<em>Mass</em>' attribute.
	 * @see #getMass()
	 * @generated
	 */
	void setMass(float value);

	/**
	 * Returns the value of the '<em><b>Friction</b></em>' attribute.
	 * <!-- begin-user-doc -->
	 * <p>
	 * If the meaning of the '<em>Friction</em>' attribute isn't clear,
	 * there really should be more of a description here...
	 * </p>
	 * <!-- end-user-doc -->
	 * @return the value of the '<em>Friction</em>' attribute.
	 * @see #setFriction(float)
	 * @see gamedsl2.Gamedsl2Package#getAbstractEntity_Friction()
	 * @model
	 * @generated
	 */
	float getFriction();

	/**
	 * Sets the value of the '{@link gamedsl2.AbstractEntity#getFriction <em>Friction</em>}' attribute.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @param value the new value of the '<em>Friction</em>' attribute.
	 * @see #getFriction()
	 * @generated
	 */
	void setFriction(float value);

	/**
	 * Returns the value of the '<em><b>Value</b></em>' attribute.
	 * <!-- begin-user-doc -->
	 * <p>
	 * If the meaning of the '<em>Value</em>' attribute isn't clear,
	 * there really should be more of a description here...
	 * </p>
	 * <!-- end-user-doc -->
	 * @return the value of the '<em>Value</em>' attribute.
	 * @see #setValue(int)
	 * @see gamedsl2.Gamedsl2Package#getAbstractEntity_Value()
	 * @model
	 * @generated
	 */
	int getValue();

	/**
	 * Sets the value of the '{@link gamedsl2.AbstractEntity#getValue <em>Value</em>}' attribute.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @param value the new value of the '<em>Value</em>' attribute.
	 * @see #getValue()
	 * @generated
	 */
	void setValue(int value);

} // AbstractEntity
